Joined: Mar 2009 Gender: Male Posts: 28 Location: The United States Karma: 1
Dark Strike Fighter Review « Thread Started on Mar 8, 2009, 10:08pm »
I'm bored and procrastinating... so I'm going to review a personal favorite and picked to be a format best from at least 3/09 to 9/09.
Dark Strike Fighter 7/2600/1800 DARK/Machine/Synchro/Effect Effect: Tribune one monster you control to inflict damage to your opponent equal to that monster's level x 200.
This card is going to make for an interesting six months. Let's take a brief look at this card's stats:
Level 7: I would say neutral, but with the release of Black Salvo and Blackwing Gale of the Whirlwind, along with Psychic Commander and future Level 3 Tuners this card is going to see easy play. Also The Tricky and Instant Fusion are going to make this card viable with Level 2 Tuners as well. So positive.
2600 ATK: it is above Stardust Dragon and most other high level monsters (excluding the 2800 troublemakers) so it is not a bad score. Timing it correct and it is devastating... otherwise a player will just have to use it just for its effect.
1800 DEF: Well, it stands up to most low level monsters, so I say that it is pretty good. Still a positive.
DARK: Positive because it can help benefit most card effects that specify DARK monsters... however since it is a Synchro monster, it is not quite as many as it could possible do.
Machine: Positive because it reaps the benefits of Machine support... which is Limiter Removal and... and... did I mention it was a DARK monster?
Effect: Simple equation sums up its effect:
effect damage= # of monsters tribuned x (tribuned monster's level x 200)
So simple breakdown is to use this effect on as many monsters as possible either attacking over an opponent for a quick finish or tribune those nifty monsters such as Metal Reflect Slime for a huge Alpha Strike. Of course though, considering the swarming nature this game has taken on, the former will be the most likely, especially in Blackwings, Lightsworn, and almost any Synchro based deck. Also there is an OTK with Advanced Ritual which is worth a second look, so the sky is the limit one what this card can do... which is not always a good thing.
Here is a break down of the damage it can inflict by itself.
An attack of 2600 + 1400 is 4000 damage; that's half a player's Life Points. Throw in something like Stardust Dragon(/Assault Mode) and you get 2500 + 2600 + 1400 + 1600 (2000) and the damage comes out to be 8100 (8500). That is an OTK. Also in Blackwings, tacking it on the tail of a swarm spells game very often, and it can provide out of nowhere comebacks in numerous other decks.
My advice, grab as many Dark Strike Fighter's as you can and abuse the daylights out of them until about... July. Then dump them except hold onto one copy in case Konami thinks that restricting Dark Strike Fighter will stop its rampage... then sell that one off in January.
Key: + is positve - is negative ~ Neutral ~+ Neutral, but it doesn't hurt it.
Ratings: Tradition: 5/5 I don't know how well Synchro monsters work in Traditional, but Dark Strike Fighter is a good reason to find out. Advanced: 5/5 It is so far the best Level 7 Synchro we have so far and it can clinch games easily.
Art: 6/5 I so wish this card did not deserve to be banned because it has a profound picture.
« Last Edit: Apr 30, 2009, 8:32pm by Mockingbird »
[19:44] ĦêłłšĥŖểÐếŕ: I know, I'm pretty sexy. [19:44] Guardian of Lil Miss Epic: ur all i think about [19:44] Guardian of Lil Miss Epic: WHEN IM MAZTURBATEN
Wow.... I thought they'd make it "once per turn" this is great
I have almost no idea why they lifted the restrictions to its burn effect that were on it when it transferred from the anime to the real effect. There are two reasons that come to mind when it comes to why they did this.
1. They wanted to stop Solemn Judgment as a card of choice.
And/or
2. They underestimated the sheer swarming power this game has taken on and how Dark Strike Fighter can capitalize on that.
Because wehn you throw in a random 3x gale into a wind beatdown deck opening hand of gale, harpie queen, and 3x elegant egotist is teh sex
That is... intersting. More common though is what can happen in a Dark Variant Deck.
Discard Malicious to special summon Dark Grepher. Discard another DARK monster (for me it is usually a Reactor) and ditch Plaguespreader Zombie.
Normal Summon Gale or Black Salvo (if you get its effect, it is even better) and then bring out Malicious and Plaguespreader zombie.
Synchro Summon for Stardust Dragon with Plaugespreader zombie and Malicious, then Synchro summon with Dark Grepher and Gale or Black Salvo and its revived monster.
Proceed to beat down opponent with attack points.
Burn what is left with Dark Strike Fighter's effect.
« Last Edit: Mar 19, 2009, 5:00pm by Mockingbird »