Raven
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Your Worst Nightmare
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Post by Raven on Nov 22, 2006 23:32:37 GMT -5
-The rules of this RPG are now posted in the Rules Section. A how-to on creating profiles can be found in the first post of the rules section, along with an up-to-date list of starter MS. All the information of every unit already encountered in MSG is in the bestiary section. All the current players' profile can be found in the Logs section. Anyone who joins will be given a proper exp buffer, so level won't be a concern(you will be weaker than the other players, but will be able to hold your own in combat). There is no training in MSG, so do not look in the Training Section for anything about this RPG.- RPG Rules (click meh)Character Logs (click meh)Mobile Suit Bestiary for The Lost Squadron (click meh)
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Raven
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Your Worst Nightmare
Posts: 3,449
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Post by Raven on Nov 25, 2006 0:23:33 GMT -5
All Profiles from here on out must be PM'd to me, and I will add it to the character Bios and add you to the squadron at the end of the current battle. A PM will be sent to you to give you notice that you have been added to the RPG. --------------------------------FIRST BATTLE--------------------------------- Terrain type: [space] Situation: You are outside Side 7, where the Earth Federation Space Forces are expereimenting with their "Operation V" units inside the colony. Your job is to cover the Zaku squadron lead by Char Aznable, the Red Comet, as they infiltrate the colony. -------------------------------Battle Statistics------------------------------- Enemy Units that will be engaged in this battle:(Check Bestinary for details) FF-S3 Saberfish x 9 Magellan Battle Cruiser x 1 Guest Units found in this battle:Char Aznable MS: MS-06S Zaku II Commander Type (Click the name when it's in bold) HP: 60 Speed: 45 Armor: 10 H&L-SB25K/280mmA-P Zaku Bazooka Power: 30 Range: Long Ammo Count: 4 (Main Weapon) Heat Hawk Type 5 Power: 35 Range: Proximal Ammo Count: Battery Powered (Proximal Weapon) Character Stats: Exp. 6049 LV: 13 Newtype LV: 2 (Stats + 60%) Reflex speed: 34 (54) Accuracy: 28 (45) Close Combat Capability: 24 (38) Ranged Combat Capability: 21 (34) Combat Bonuses: [Comet Flair] This character gains + 20 Reflex speed when he is outnumbered during combat. Combat Positions: S = Saberfish Mg = Magellan Mx = Maxwell PP = Pen-Pen Na = Nagatsu GM = Raven CA = Char Aznable . = filler space ---------------------------------------------------------------------------------- .................................................................CA (Side Seven Here) ..........Mg SSS.............SSS.......SSS ................PP ....................................Mx Na ......................GM The commander of the squadron has been ordered to break in the new recruits, and is not allowed to help in combat unless a member of the party is about to die. He has ordered each member of the squadron to engage in combat with 3 Saberfish units apiece. He will then assist in the destruction of the Magellan after all the Saberfish have been destroyed. (Battling) How many Saberfish were destroyed by your character will be determined by the quality of your actions. This means clearly noting your ammo and the movements of both your MS and the Saberfish you are fighting. An easy shorthand for noting ammo is: [# (weapon name)] as in [75 rounds remaining (Zaku Machine Gun)]. The specific class of weapon is dictated in your profile, so there is no need to give it's full name. In this battle each unit is allowed to make a total of five actions per post and one post per unit. Give it a try, and you will figure out the expectations for battle after the first 2 or 3 tries. Good luck. -Guest Unit Action- 1. Silence Boosters 2. Drift towards Colony 3. Open Colony Hatch 4. Enter Colony 5. Begin search for the "Operation V" units ----------------------------------------------------------------------------------- As a side note: You are only engaging 3 Saberfish in your battle post, so don't go after anything else.
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Nagatsu
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"Akuma no Kanto"
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Post by Nagatsu on Nov 25, 2006 1:12:05 GMT -5
Action #1 I straft three clicks to the left and fire my bazooka at my saberfish on my left [glow=red,2,300]3 ammo left in Zaku BZ[/glow]
Action #2 then back up 2 clicks and fire my bazooka again at the middle saberfish [glow=red,2,300]2 ammo left in Zaku BZ[/glow]
Action #3 then roll to hide behind a boulder and fire another blast from my bazooka at another saberfish [glow=red,2,300]1 ammo left in Zaku BZ[/glow]
Action #4 fire another blast from my bazooka at the last saberfish [glow=red,2,300]0 ammo left in Zaku BZ[/glow]
Action #5 Defend and secure position
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Pengu
Senior Member
Posts: 1,039
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Post by Pengu on Nov 25, 2006 19:00:08 GMT -5
Action #1: Moves forward towards my middle Saberfish and attack it with 10 rounds from my machine gun 90 rounds left in machine gun
Action #2: Moves towards and fires 10 rounds at Saberfish to my left with my Machine Gun. 80 rounds left in Machine Gun
Action #3: Moves towards and fires 10 rounds at Saberfish to my right with my machine gun. 70 rounds left in machine gun
Action #4: Moves towards middle Saberfish and fires 5 rounds at it with machine gun. 65 rounds left
Action #5: Moves to nearest cover and defends
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Post by DTC on Nov 26, 2006 0:09:11 GMT -5
Action # 1: Steps to the left and fires rounds towards one of the saberfish, missing. Saberfish begin taking strategic maneuvers trying to surround MS.
Action # 2: Begins running to the left a few steps and backwards, a saberfish speeds up towards the right, locks-on and hits it. Uses 4 more rounds to hit various vital engine spots.
Action # 3: Saberfish gangs up from behind, unable to defend, saberfish tear apart pieces of the MS, pilot unresponsive, life signs weak. MS falls towards ground and saberfish rendezvous with other group.
Action # 4: Emergency responsive system uploaded, life support released, pilot grabs life support mask.
Action # 5: Waits for medical staff.
How's that? I suck at RPG's.
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Raven
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Your Worst Nightmare
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Post by Raven on Nov 26, 2006 0:54:44 GMT -5
---------------------------Pulling it all together------------------------------ (GM and Enemy actions integrated into post) Pen-Pen rushes suicidally forward as Nagatsu strafes left, both opening fire on different Saberfish, scoring easy kills. Maxwell also fires, but misses and allows the Saberfish to get behind him and disable his MS(Maxwell: HP 1). At this point Char has infiltrated the colony. Nagatsu strafes backwards, firing his bazooka at another Saberfish, destroying it as Pen-Pen moves left and does the same with his Machine gun. Pen-Pen does an about face as Nagatsu rolls for cover. Both open fire on a third Saberfish, destroying them. Raven moves up to the front, swearing oveer the comm link as he shoves Maxwell's MS, the lack of gravity sending it drifting towards Nagatsu as he opens fire and easily kills the 3 Saberfish (50 shots in Zaku Mg left). Raven turns and faces the enemy Magellan, shouting his command. " Everyone, move in and attack the Magellan at close Range!" Raven boosts towards the Magellan as a hatch opens on the side of the Colony facing his team, Char's red Zaku along with an unknown white MS floating out, entangled in a fierce proximal battle. Raven switches to his Heat Hawk and, boosting, swipes across the entire length of the side of the Magellan. the Magellan starts opening fire randomly, narrowly missing the party members. (Magellan: HP 600) ----------------------------------Part Two-------------------------------------- -Guest Unit Actions- Action #1 Deflect melee attack from White MS with Heat Hawk Action #2 Swing at White MS with Heat Hawk Action #3 Deflect melee attack from White MS with Heat Hawk Action #4 Swing at White MS with Heat Hawk Action #5 Grapple White MS to stop it from moving -Enemy Guest Unit (the White MS) actions- Action #1 Swing at Char with Beam Saber Action #2 Deflect melee attack from Char with Beam Saber Action #3 Swing at Char with Beam Saber Action #4 Deflect melee attack from Char with Beam Saber Action #5 Kick at Char's Zaku I Ok, guys, make another turn worth of actions(that's 5 actions people, no more, no less), now noting that the Saberfish are all dead and that to complete the mission all you have to do is destroy the Magellan. Be careful to avoid the Magellan's main cannons (check bestiary for details). MAP: (as of the end of last turn) (D): Disabled Wms: White Mobile Suit ----------------------------------------------------------------------------------- (Side Seven Here) ...............................GM ..........................Mg ..CA/Wms .......................PP ...........................Mx(D) ......................Na -----------------------------------------------------------------------------------
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Pengu
Senior Member
Posts: 1,039
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Post by Pengu on Nov 26, 2006 11:52:32 GMT -5
Action #1: Switches to Heat Hawk and boosts toward the Magellen.
Action #2: Attacks Magellen with Heat Hawk.
Action #3: Boosts to nearest cover and switches to Sturm Faust.
Action #4: Quickly comes out of cover and fires at Magellen with Sturm Faust. No Ammo left in Sturm Faust
Action #5: Quickly returns to cover and defends.
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Nagatsu
Administrator
"Akuma no Kanto"
Posts: 4,378
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Post by Nagatsu on Nov 26, 2006 18:32:58 GMT -5
Switches to Shotgun and boosts toward the Magellen.
Flies under the Magellen avoiding attacks and fly to the rear of the ship
Rises and fires a shot at the Bridge of the Magellen [glow=red,2,300]11 Shots left in the Shotgun [/glow]
Fires again another shot with shot gun to the bridge [glow=red,2,300]10 Shots left in the Shotgun[/glow]
Fires another blast from my shotgun to the Magellen [glow=red,2,300]9 Shots left in the Shotgun[/glow]
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Raven
Administrator
Your Worst Nightmare
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Post by Raven on Nov 26, 2006 20:04:36 GMT -5
---------------------------Pulling it Together----------------------
Pen-Pen and Nagatsu make a mad rush for the Magellan as Char and the unknown Federation Mobile Suit are locked in fierce combat. Pen-Pen slashes at the Magellan with his Heat Hawk, taking fire from the machine gun turrets that line it(Pen-Pen: HP remaining 10, Magellan: HP remaining 550), while simultaneously Nagatsu flies underneath it with his Shotgun armed. Pen-Pen then flies behind a piece of space debris an fires his Sturm Faust at the Magellan as Raven moves underneath it and starts hacking away at it's underside with his Heat Hawk(Magellan: HP 350). Nagatsu then sends three rounds of shotgun ammo into the bridge of the Magellan as Raven cuts a solid hole into the underside, the overall damage causing the ship to wain and explode. [Cue FF7 Victory theme]
Exp Gained: Raven: 30 Pen-Pen: 90 (Level Up) Nagatsu: 120 (Level Up x 2) Maxwell: 60 (Level Up)
[All characters are fully healed and ammo is restored]
The battle ends and the MS squadron returns to their parent Musai. The pilots(except for Maxwell, he was ashamed of his bleak performance) celebrate on an easy victory. They learn, however, that they will be sent to Earth to soften up Federation Lines in order to clear the way for the capture of California in North America. On the bright side, they have a new ally, Ballack, who they met during their short retreat.
--------------------------SECOND BATTLE-----------------------------
MAP: Terrain: Earth/Surface Subtype: Desert Enemy count:
Type-61 Tank x 50
key:
T= Type-61 Tank Sqadron(5 tanks) GM= Raven PP= Pen-Pen Mx= Maxwell Na= Nagatsu Ba= Ballack . = Filler Space
--------------------------------------------------------------------------------
........T...............T..........T ...............T.............T ....................T ......T........T..........T........T
...........PP.........Mx
.........................GM
.................Na
.....................Ba
------------------------------------------------------------------------------
Situation:
An enemy battalion of Type 61 tanks have blocked your route to California base setting out from the nearest spaceport. It's the job of the MS lead units (you) to destroy them.
Basic rules apply. 5 actions per player, and then they will be resolved by the GM(me) once everyone has posted.
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Pengu
Senior Member
Posts: 1,039
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Post by Pengu on Nov 26, 2006 21:07:47 GMT -5
Action #1: Takes out Heat Hawk and runs towards the tanks.
Action #2: Slashes at a squadron of tanks
Action #3: Moves back and fires 20 rounds from my machine gun at a different squadron of tanks 80 Rounds left in Machine Gun
Action #4: Continues to move back, fires 10 rounds at the tanks. 70 rounds left
Action #5: Finds cover and defends.
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Nagatsu
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"Akuma no Kanto"
Posts: 4,378
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Post by Nagatsu on Nov 26, 2006 21:10:41 GMT -5
Action #1 Strafes two clicks and fires his Bazooka at the nearest Type-61 Tank Squaron [glow=red,2,300] Zaku Bazooka ammo 3[/glow]
Action #2 I move back firing my bazooka at the next squardon behind the previous squadron [glow=red,2,300]Zaku bazooka ammo 2 [/glow]
Action #3 I then roll behind a rocky outcropping
Action #4 I fire again this time at the Tank squad to next to the last group [glow=red,2,300](zaku bazooka ammo 1[/glow]
Action #5 Defend and Secure the postition
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Raven
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Your Worst Nightmare
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Post by Raven on Nov 27, 2006 15:00:13 GMT -5
Maxwell's move(GM controlled due to lack of him kinda checking this thread):
Act#1 Fire at the closest tank squadron with my MG (Ammo 90)
Act#2 Fire at the squadron directly behind that with my MG (Ammo 80)
Act#3 Back up slowly while firing my mg into the farthest row of tanks (ammo 60)
Act#4 Boost into the sky and land on top of a small mesa
Act#5 Duck and defend
Ballack's moves(GM controlled due to lack of activity)
Act#1 Kneel down to increase accuracy
Act#2 Fire BZ at rightmost back row T61 tank squad (Ammo 3)
Act#3 Fire BZ at a middle row squadron in front of the previous one (Ammo 2)
Act#4 Fire BZ into the leftmost backrow tank squadron (ammo 1)
Act#5 Defend.
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Raven
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Your Worst Nightmare
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Post by Raven on Nov 27, 2006 15:32:24 GMT -5
----------------------------Pulling it Together---------------------------- (GM + Enemy acts integrated in)
Pen Pen charges the tanks head on as Nagatsu strafes left and takes out 3 of the tanks in the leftmost squadron with his BZ. Raven moves back, firing his mg at the centermost squadron of tanks, taking it out in 2 mg bursts(ammo 80). Pen Pen starts to hack away with his Heat Hawk at the squadron directly to the right of the one Nagatsu attacked, but is chewed up by their main cannons, taking damage and only taking out 2 tanks(PP: HP 30). he backs off as Nagatsu fires off a round and finishes off the squadron Pen Pen had started attacking. Maxwell fires off his mg at another front row squadron, taking out 2 tanks. He then fires at the one directly behind the first squadron with his mg, taking out 2 more tanks. Maxwell then fires his mg randomly into the backrow to cover himself as he boost to the top of a mesa, Nagatsu boosting to get behind it simultaneously. Raven fires his mg into the back as well(ammo 40), and combined with Maxwell is able to take out an entire back squadron of tanks. Nagatsu fires his BZ into one last backrow squadron of tanks(killing 3) as Pen Pen fires his mg into a different back squadron of tanks and takes out 2 tanks, ducking behind cover as Ballack starts launching off his BZ at the tank squadrons. The 2 damaged tank squadrons come together to form a whole one and the 3 squadrons remaining start firing off their main cannons at the others, missing due to the cover everyone had taken.
Damaged allies- Pen-Pen: HP 30 --------------------------------------------------------------------------------
...............T
.......................T
........T
..________ ./(above)...\.......GM \......Mx.....\ .\________/ ....PP.......Na
.....................Ba
------------------------------------------------------------------------------
Take another turn each people, only 15 tanks left. Have fun with it and watch your ammo/HP[/hint]
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Nagatsu
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"Akuma no Kanto"
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Post by Nagatsu on Nov 27, 2006 16:49:14 GMT -5
Boosts to the Top of the Mesa
Fires Bazooka at the Closest Tank Squadron [glow=red,2,300]0 Zaku Bazook ammo[/glow]
Reloads Zaku Bazooka [glow=red,2,300]Reloaded Zaku Bazooka ammo now 4[/glow]
Fires at again at the same Tank Squadron [glow=red,2,300]Zaku Bazooka ammo 3[/glow]
Secure and Defend the Mesa
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Post by DTC on Nov 27, 2006 17:24:29 GMT -5
Action #1: Runs towards closest tank, fires 10 rounds. (ammo 50)
Action #2: Defend in nearby debris.
Action #3: Debris is fired at, rolls to the right and gets down for cover. Fires at the base of tanks. (ammo 40)
Action #4: blocks debris as tanks topple over. Next two tanks coming towards.
Action #5: Defends.
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