Post by Raven on Mar 9, 2009 8:30:42 GMT -5
Find information on all Mobile Suits used or encountered in Mobile Suit Gundam: Curse of the Viper, Reborn! here. Clicking the name of the Mobile Suit at it's actual bestiary entry will bring up an image of the unit.
----Zeon Units
--------Mobile Suits
MS-05A Zaku I Prototype
MS-05B Zaku I
MS-06C Zaku II Early Production Type
--------Warships
Musai Class Light Cruiser
--------Support Units
Mazella Attack Tank
Mazella Top
Dopp
///////////////////////////////////////////////////////////////////////////////////////////////
---Zeon Units
-------Mobile Suits
MS-05A Zaku I Prototype
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Unit type: mass production general purpose mobile suit
Dimensions: head height 17.5 meters
Weight: empty 50.3 metric tons; max gross 65.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, power output rating unknown
Built in Armaments- None.
HP: 33
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
Usability: [Space/Lunar/Surface/Undersea]
MS-05B Zaku I
Manufacturer: Zeonic Company
Operator: Principality of Zeon; civilians
Unit type: mass production general purpose mobile suit
Dimensions: head height 17.5 meters
Weight: empty 50.3 metric tons; max gross 65.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 899 kW
Built in Armaments- None.
HP: 35
Speed: 12
Armor: 11
Booster Speed: 20
Booster Jump Fuel: 3
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
[Space/Lunar/Surface/Undersea]
MS-06C Zaku II Early Production Type
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.5 meters
Weight: unknown
Powerplant: Minovsky type ultracompact fusion reactor, output rating unknown
Propulsion: rocket thrusters: total output unknown
Built in Armaments- None.
HP: 38
Speed: 14
Armor: 14
Booster Speed: 22
Booster Jump Fuel: 4
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
Usability: [Space/Lunar/Surface/Undersea]
-------Warships
Musai Class Light Cruiser[/URL][/b]
Ship Type: Light Cruiser
Class: Musai
General Characteristics :
Displacement: 26,200 tons
Length: 234 meters
Width: 98.4 meters
Height: 79.4 meters
Built in Armaments-
2-Barrel Mega Particle Cannon Turrets x 3
Power: 100
Ammo Count: 20 each(Fires in groups of two)
Range: Extreme
Recharge Rate: 2 rounds per pane.
Armor Piercing Level: 0
Property: Beam Piercing - Lowers the armor stat of whatever is hit should it survive.
Large Missile Launchers x 2
Power: 40(Explosive)
Ammo: 10 each
Range: Long
Reserve Ammo Count: 0
Armor Piercing Level: 10
Property: +Curved Fire - This weapon's rounds travel slowly, but have a decent homing capability to compensate.
Small Missile Launchers x10
Power: 20(Explosive)
Ammo: 30 each
Range: Long
Reserve Ammo Count: 0
Armor Piercing Level: 10
Property: +Curved Fire - This weapon's rounds travel slowly, but have a decent homing capability to compensate.
Mobile Suit Complement:
Orignial: 3/2
HP: 200
Speed: 15 (Combat Speed)
Armor: 15
Usability: [Space/Lunar]
[Slow to action]
Can only perform 3 actions every 2 panes.
Note: Destroying the Bridge disables the unit.
-------Support Units
Mazella Attack Tank
Built in Armaments-
175mm Main Cannon
Power: 35 (Explosive, Concussion)
Range: Long
Ammo Count: 10
Reserve Ammo Amount: 0
Armor Piercing Level: 30
Property: Lob Fire - Round fires up into the air and then down on maps where gravity is a factor. Due to this, shots from this weapon can be easily sidestepped.
Property: Heavy Recoil - This weapon requires 2 actions to fire.
35mm Base-Mounted MG Cannon
Power: 5
Range: Short
Ammo Count: 90
Reserve Ammo Count: 0
Armor Piercing Level: 7
Property: Rapid Fire - This weapon's rounds are hard to dodge.
HP: 20
Speed: 3
Armor: 5
[Detachable]
This unit may separate from it's base and become a Magella Top. This also has a 50% chance of happening when the unit is destroyed in battle.
Usability: [surface]
Mazella Top
Built in Armaments-
Power: 35 (Explosive, Concussion)
Range: Long
Ammo Count: 10
Reserve Ammo Amount: 0
Armor Piercing Level: 30
Property: Lob Fire - Round fires up into the air and then down on maps where gravity is a factor. Due to this, shots from this weapon can be easily sidestepped.
Property: Heavy Recoil - This weapon requires 2 actions to fire.
HP: 20
Speed: 30
Armor: 5
[Fly]
This unit is always airborne and always moving
Usability: [surface]
Dopp
Displacement: 5.2 tons
Length: 9.2 meters
Wingspan: 12.1 meters
Built in Armaments-
6-tube Missile Launcher x 2
Power: 5(Explosive)
Range: Long
Ammo: 12
Reserve Ammo Count: 0
Armor Piercing Level: 20
Properties: +Curved Fire Hyper - This weapon's rounds have a decent homing capability.
20 mm Vulcan Gun x 2
Power: 5
Range: Medium
Ammo: 200
Reserve Ammo Count: 0
Armor Piercing Level: 5
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Usability: [surface]
[Fly]
This unit is always airborne and always moving
HP: 15
Armor: 5
Speed: 40
////////////////////////////////////////////////////////////////////////////////////////////////
----Zeon Units
--------Mobile Suits
MS-05A Zaku I Prototype
MS-05B Zaku I
MS-06C Zaku II Early Production Type
--------Warships
Musai Class Light Cruiser
--------Support Units
Mazella Attack Tank
Mazella Top
Dopp
///////////////////////////////////////////////////////////////////////////////////////////////
---Zeon Units
-------Mobile Suits
MS-05A Zaku I Prototype
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Unit type: mass production general purpose mobile suit
Dimensions: head height 17.5 meters
Weight: empty 50.3 metric tons; max gross 65.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, power output rating unknown
Built in Armaments- None.
HP: 33
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
Usability: [Space/Lunar/Surface/Undersea]
MS-05B Zaku I
Manufacturer: Zeonic Company
Operator: Principality of Zeon; civilians
Unit type: mass production general purpose mobile suit
Dimensions: head height 17.5 meters
Weight: empty 50.3 metric tons; max gross 65.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 899 kW
Built in Armaments- None.
HP: 35
Speed: 12
Armor: 11
Booster Speed: 20
Booster Jump Fuel: 3
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
[Space/Lunar/Surface/Undersea]
MS-06C Zaku II Early Production Type
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.5 meters
Weight: unknown
Powerplant: Minovsky type ultracompact fusion reactor, output rating unknown
Propulsion: rocket thrusters: total output unknown
Built in Armaments- None.
HP: 38
Speed: 14
Armor: 14
Booster Speed: 22
Booster Jump Fuel: 4
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, one under the booster pack.
Clamp Limits:
--Left Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Right Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 <Small> Class Weapon, 1 bundle of Reserve Clip(s) for one weapon equipped that supports reserve clips, or 1 "Zaku Bazooka" class Bazooka
Usability: [Space/Lunar/Surface/Undersea]
-------Warships
Musai Class Light Cruiser[/URL][/b]
Ship Type: Light Cruiser
Class: Musai
General Characteristics :
Displacement: 26,200 tons
Length: 234 meters
Width: 98.4 meters
Height: 79.4 meters
Built in Armaments-
2-Barrel Mega Particle Cannon Turrets x 3
Power: 100
Ammo Count: 20 each(Fires in groups of two)
Range: Extreme
Recharge Rate: 2 rounds per pane.
Armor Piercing Level: 0
Property: Beam Piercing - Lowers the armor stat of whatever is hit should it survive.
Large Missile Launchers x 2
Power: 40(Explosive)
Ammo: 10 each
Range: Long
Reserve Ammo Count: 0
Armor Piercing Level: 10
Property: +Curved Fire - This weapon's rounds travel slowly, but have a decent homing capability to compensate.
Small Missile Launchers x10
Power: 20(Explosive)
Ammo: 30 each
Range: Long
Reserve Ammo Count: 0
Armor Piercing Level: 10
Property: +Curved Fire - This weapon's rounds travel slowly, but have a decent homing capability to compensate.
Mobile Suit Complement:
Orignial: 3/2
HP: 200
Speed: 15 (Combat Speed)
Armor: 15
Usability: [Space/Lunar]
[Slow to action]
Can only perform 3 actions every 2 panes.
Note: Destroying the Bridge disables the unit.
-------Support Units
Mazella Attack Tank
Built in Armaments-
175mm Main Cannon
Power: 35 (Explosive, Concussion)
Range: Long
Ammo Count: 10
Reserve Ammo Amount: 0
Armor Piercing Level: 30
Property: Lob Fire - Round fires up into the air and then down on maps where gravity is a factor. Due to this, shots from this weapon can be easily sidestepped.
Property: Heavy Recoil - This weapon requires 2 actions to fire.
35mm Base-Mounted MG Cannon
Power: 5
Range: Short
Ammo Count: 90
Reserve Ammo Count: 0
Armor Piercing Level: 7
Property: Rapid Fire - This weapon's rounds are hard to dodge.
HP: 20
Speed: 3
Armor: 5
[Detachable]
This unit may separate from it's base and become a Magella Top. This also has a 50% chance of happening when the unit is destroyed in battle.
Usability: [surface]
Mazella Top
Built in Armaments-
Power: 35 (Explosive, Concussion)
Range: Long
Ammo Count: 10
Reserve Ammo Amount: 0
Armor Piercing Level: 30
Property: Lob Fire - Round fires up into the air and then down on maps where gravity is a factor. Due to this, shots from this weapon can be easily sidestepped.
Property: Heavy Recoil - This weapon requires 2 actions to fire.
HP: 20
Speed: 30
Armor: 5
[Fly]
This unit is always airborne and always moving
Usability: [surface]
Dopp
Displacement: 5.2 tons
Length: 9.2 meters
Wingspan: 12.1 meters
Built in Armaments-
6-tube Missile Launcher x 2
Power: 5(Explosive)
Range: Long
Ammo: 12
Reserve Ammo Count: 0
Armor Piercing Level: 20
Properties: +Curved Fire Hyper - This weapon's rounds have a decent homing capability.
20 mm Vulcan Gun x 2
Power: 5
Range: Medium
Ammo: 200
Reserve Ammo Count: 0
Armor Piercing Level: 5
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Usability: [surface]
[Fly]
This unit is always airborne and always moving
HP: 15
Armor: 5
Speed: 40
////////////////////////////////////////////////////////////////////////////////////////////////