Post by Raven on Mar 9, 2009 8:39:22 GMT -5
---Zeon Mobile Suit Armaments
Note: Most names contain an image link if clicked.
-------Machine Gun Class Weapons
105 mm Machine Gun
Power: 5
Range: Medium
Ammo Count: 100 (Fires Unlimited Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 5
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Size: <Small>
ZMP-47D/120 mm Machine Gun
Power: 6
Range: Medium
Ammo Count: 100 (Unlimited Fire Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 6
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Weapon Size: <Medium>
-------Bazooka Class Weapons
280 mm Zaku Bazooka
Power: 20 (Explosive)
Range: Long
Ammo Count: 4 (Fires 1 Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 10
Property: Curved Fire - This weapon's rounds travel slowly, but have a very minor homing capability to compensate.
Weapon Size: <Large>
Note: Equipping this reduces a unit's speed by 1.
-------Shotgun Class Weapons
Shotgun
Power: 3 (Concussion)
Range: Short
Ammo Count: 12 (Fires 1 Per Aaction)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 13
Property: Splash Fire - Each round splits into 7 individual rounds.
Size: <Small>
-------Grenade Class Weapons
MIP-B6 Cracker Grenade
Power: 15 (Explosive)
Range: Short-Medium
Ammo Count: 4 (Fires 1 Per Action)
Can Use Reserve Clips: No.
Armor Piercing Level: 10
Property: Splash Damage - Creates a "+" of sub explosions, each having 10 power and 8 Armor Piercing Level.
Size: <Small>
Sturm Faust I
Power: 25 (Explosive)
Range: Medium
Ammo Count: 1 (Fires 1 Per Action)
Can Use Reserve Clips: No.
Armor Piercing Level: 12
Property: Fast Fire - Round is propelled forward quickly, has minor homing capabilities.
Size: <Small>
-------Shield Class Weapons
Knuckle Shield
HP: 12
Power: 8 (Concussion)
Armor: 5
Armor Piercing Level: 12
Size: <Small>
Notes:
-Must be mounted on a Mobile Suit's hand and cannot be clamped
-Equipping this reduces a unit's speed by 1.
-------Proximal Class Weapons
Heat Hawk Type 1
Power: 15
Range: Proximal
Ammo Count: Battery Powered (Infinite Ammo, 1 use per action)
Armor Piercing Level: 20
Property: Heat Blade - Melts whatever it comes in contact with, lowering Armor stat of the enemy.
Size: <Small>
Note: Most names contain an image link if clicked.
-------Machine Gun Class Weapons
105 mm Machine Gun
Power: 5
Range: Medium
Ammo Count: 100 (Fires Unlimited Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 5
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Size: <Small>
ZMP-47D/120 mm Machine Gun
Power: 6
Range: Medium
Ammo Count: 100 (Unlimited Fire Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 6
Property: Rapid Fire - This weapon's rounds are hard to dodge.
Weapon Size: <Medium>
-------Bazooka Class Weapons
280 mm Zaku Bazooka
Power: 20 (Explosive)
Range: Long
Ammo Count: 4 (Fires 1 Per Action)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 10
Property: Curved Fire - This weapon's rounds travel slowly, but have a very minor homing capability to compensate.
Weapon Size: <Large>
Note: Equipping this reduces a unit's speed by 1.
-------Shotgun Class Weapons
Shotgun
Power: 3 (Concussion)
Range: Short
Ammo Count: 12 (Fires 1 Per Aaction)
Can Use Reserve Clips: Yes.
Armor Piercing Level: 13
Property: Splash Fire - Each round splits into 7 individual rounds.
Size: <Small>
-------Grenade Class Weapons
MIP-B6 Cracker Grenade
Power: 15 (Explosive)
Range: Short-Medium
Ammo Count: 4 (Fires 1 Per Action)
Can Use Reserve Clips: No.
Armor Piercing Level: 10
Property: Splash Damage - Creates a "+" of sub explosions, each having 10 power and 8 Armor Piercing Level.
Size: <Small>
Sturm Faust I
Power: 25 (Explosive)
Range: Medium
Ammo Count: 1 (Fires 1 Per Action)
Can Use Reserve Clips: No.
Armor Piercing Level: 12
Property: Fast Fire - Round is propelled forward quickly, has minor homing capabilities.
Size: <Small>
-------Shield Class Weapons
Knuckle Shield
HP: 12
Power: 8 (Concussion)
Armor: 5
Armor Piercing Level: 12
Size: <Small>
Notes:
-Must be mounted on a Mobile Suit's hand and cannot be clamped
-Equipping this reduces a unit's speed by 1.
-------Proximal Class Weapons
Heat Hawk Type 1
Power: 15
Range: Proximal
Ammo Count: Battery Powered (Infinite Ammo, 1 use per action)
Armor Piercing Level: 20
Property: Heat Blade - Melts whatever it comes in contact with, lowering Armor stat of the enemy.
Size: <Small>