Post by King Klass on Mar 19, 2009 12:04:13 GMT -5
*Following are my own personal series of CAC's I have invented on various forums....Pojo,CCG,TCGplayer,YGOFans,etc,*
Chaos Catalyst
(Dark/Level 4/Fiend/- Attack 1400/Def/1200)
Flip-Effect: Send 1 Light and 1 Dark Monster from your deck or hand to the graveyard.
Archlord - Zevius
(Light/Level 4/Fairy-Effect/Atk 1900/Def 1200)
You can send 1 other fairy type monster you control to the graveyard to destroy 1 card your opponent controls.
Tidal Serpent - Kouyi
(Water/Level 6/Aqua-Effect/Atk 2400/Def 300)
You can special summon this card from your hand by tributing 1 water monster you control. You can remove 1 water monster in your graveyard from play to destroy 1 card your opponent controls.
Ancient Gear Scorpion
Earth/Machine/Level 5
ATK 2300/DEF0
This card cannot attack unless you discard 1 Spell card in your hand to the graveyard during your Main Phase 1. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
*Discuss if ur bothered - Any + All Reviews Welcome.*
D-Slayer
Doom Sorcerer
DARK - Level 2 - Fiend/Effect - ATK: 1200 - DEF: 600
Effect: Pay 2000 life points to activate this card. Destroy all cards on the field. This card cannot be negated by the effect of Monster effects, Spell, or Trap cards. You can only activate this card if the total number of cards on your opponent's side of the field is at least three more than the total number of cards on your side of the field.
DARK - Level 2 - Fiend/Effect - ATK: 1200 - DEF: 600
Effect: Pay 2000 life points to activate this card. Destroy all cards on the field. This card cannot be negated by the effect of Monster effects, Spell, or Trap cards. You can only activate this card if the total number of cards on your opponent's side of the field is at least three more than the total number of cards on your side of the field.
Foolish Treachery
Normal Trap Card
After activation put this card face up in your opponents deck and shuffle it. When your opponent draws this card send it to the graveyard and add 2 cards from your deck to your hand ( Except Foolish Treachery). Afterwards shuffle your deck.
Normal Trap Card
After activation put this card face up in your opponents deck and shuffle it. When your opponent draws this card send it to the graveyard and add 2 cards from your deck to your hand ( Except Foolish Treachery). Afterwards shuffle your deck.
Alpha, Empress of Beginnings
LIGHT - Spellcaster - Level 8 ATK/DEF: 2400/2000
Effect: This card can only be special summoned by removing from play 1 Dark and Light Monster in your graveyard from play. Once per turn, you can Special Summon a monster from your opponent's or your own graveyard to your side of the field. If you do so, you cannot attack or activate any cards for the rest of the turn, and then put a Spell Counter on this card (max: 6 counters). These monsters cannot be used as a Tribute, they become Normal Monsters, and their ATK and DEF points are halved.
LIGHT - Spellcaster - Level 8 ATK/DEF: 2400/2000
Effect: This card can only be special summoned by removing from play 1 Dark and Light Monster in your graveyard from play. Once per turn, you can Special Summon a monster from your opponent's or your own graveyard to your side of the field. If you do so, you cannot attack or activate any cards for the rest of the turn, and then put a Spell Counter on this card (max: 6 counters). These monsters cannot be used as a Tribute, they become Normal Monsters, and their ATK and DEF points are halved.
Genesis, Emperor of Creation
LIGHT - Spellcaster - Level 8 ATK/DEF 2600/2400
This card can only be Special Summoned by removing from play 1 Light and Dark Monster in your graveyard. Each time a monster is Special Summoned, Normal Summoned or Set, you gain 1000 Life Points. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
LIGHT - Spellcaster - Level 8 ATK/DEF 2600/2400
This card can only be Special Summoned by removing from play 1 Light and Dark Monster in your graveyard. Each time a monster is Special Summoned, Normal Summoned or Set, you gain 1000 Life Points. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Gladiator Beast Battalion War Unit
Earth, Beast, Lv 4, 1000/1000
When this card is Summoned, you can add 1 Card with “Gladiator Beast” in its name from your Deck or Graveyard to your hand. This card gains 400 ATK for each face-up Gladiator Beast-Type monster you control. When a Gladiator Beast-Type monster you control would be destroyed, destroy this card instead.
Earth, Beast, Lv 4, 1000/1000
When this card is Summoned, you can add 1 Card with “Gladiator Beast” in its name from your Deck or Graveyard to your hand. This card gains 400 ATK for each face-up Gladiator Beast-Type monster you control. When a Gladiator Beast-Type monster you control would be destroyed, destroy this card instead.
Status Scavenger
Light, Machine, Lv 4, 1200/1100
During battle with an opponent’s monster that has destroyed a monster(s) by battle or with its effect and sent it to the Graveyard, this card’s ATK becomes the same as the higher of that monster’s ATK or DEF + 100, for the damage step only. A monster this card destroys by battle returns to its owners hand instead of being sent to the Graveyard. If that monster destroyed a monster by battle or with its effect and sent it to the Graveyard, it returns to the bottom of its owner’s Deck instead of being sent to the Graveyard.
Light, Machine, Lv 4, 1200/1100
During battle with an opponent’s monster that has destroyed a monster(s) by battle or with its effect and sent it to the Graveyard, this card’s ATK becomes the same as the higher of that monster’s ATK or DEF + 100, for the damage step only. A monster this card destroys by battle returns to its owners hand instead of being sent to the Graveyard. If that monster destroyed a monster by battle or with its effect and sent it to the Graveyard, it returns to the bottom of its owner’s Deck instead of being sent to the Graveyard.
Frenzied Frog
Water - Aqua - Level 4 - ATK: 1600 – DEF: 1200
Effect: When this card destroys a monster by battle, you can discard 1 card from your hand to attack one more monster in a row. Discard 1 card from your hand to negate the activation of an Effect Monster’s effect, and destroy it.
Water - Aqua - Level 4 - ATK: 1600 – DEF: 1200
Effect: When this card destroys a monster by battle, you can discard 1 card from your hand to attack one more monster in a row. Discard 1 card from your hand to negate the activation of an Effect Monster’s effect, and destroy it.
Intergalactic Cosmic Enforcer
Earth – Reptile - Level 4 –ATK: 1700 – DEF: 1000
Effect: This card cannot be destroyed by your opponent’s card effects. When this card is destroyed by battle and sent to the graveyard, destroy up to the same number of Monsters your opponent controls with “A Counters” on them equal to the level of the Monster that destroyed this card as a result of battle.
Earth – Reptile - Level 4 –ATK: 1700 – DEF: 1000
Effect: This card cannot be destroyed by your opponent’s card effects. When this card is destroyed by battle and sent to the graveyard, destroy up to the same number of Monsters your opponent controls with “A Counters” on them equal to the level of the Monster that destroyed this card as a result of battle.
Chaos Catalyst
(Dark/Level 4/Fiend/- Attack 1400/Def/1200)
Flip-Effect: Send 1 Light and 1 Dark Monster from your deck or hand to the graveyard.
Titananius - Moon of Jupiter
(Fire/Level 7/Fairy-Effect/Atk 2700/Def 1200)
You can chain this card when a monster is special summoned from either players deck. Any monsters that are special summoned from the deck(Including the Extra Deck) cannot attack and have their effect(s) negated as long as this card remains face up on the field.
(Fire/Level 7/Fairy-Effect/Atk 2700/Def 1200)
You can chain this card when a monster is special summoned from either players deck. Any monsters that are special summoned from the deck(Including the Extra Deck) cannot attack and have their effect(s) negated as long as this card remains face up on the field.
Archlord - Zevius
(Light/Level 4/Fairy-Effect/Atk 1900/Def 1200)
You can send 1 other fairy type monster you control to the graveyard to destroy 1 card your opponent controls.
Tidal Serpent - Kouyi
(Water/Level 6/Aqua-Effect/Atk 2400/Def 300)
You can special summon this card from your hand by tributing 1 water monster you control. You can remove 1 water monster in your graveyard from play to destroy 1 card your opponent controls.
Storm Control - Zuja
(Wind/Level 2/Winged Beast-Tuner/Atk 1100/Def 900)
You can remove this card in your graveyard from play to return 1 monster your opponent controls to their deck. This effect can be activated during your opponent's turn.
(Wind/Level 2/Winged Beast-Tuner/Atk 1100/Def 900)
You can remove this card in your graveyard from play to return 1 monster your opponent controls to their deck. This effect can be activated during your opponent's turn.
Illusionary Nemesis
Fiend / Dark / 3
1000 ATK / 1500 DEF
You can pay 1000 life points to special summon this card when this card is sent from your hand to the graveyard. When this monster is destroyed by battle, look at 1 card in your opponent's hand. If it is a Spell or Trap card, it is discarded. If it is a monster card it is removed from play.
Fiend / Dark / 3
1000 ATK / 1500 DEF
You can pay 1000 life points to special summon this card when this card is sent from your hand to the graveyard. When this monster is destroyed by battle, look at 1 card in your opponent's hand. If it is a Spell or Trap card, it is discarded. If it is a monster card it is removed from play.
Ancient Gear Scorpion
Earth/Machine/Level 5
ATK 2300/DEF0
This card cannot attack unless you discard 1 Spell card in your hand to the graveyard during your Main Phase 1. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Ancient Gear Colossal Golem
Level 8/Earth/Machine
ATK 3500/DEF0
Effect: This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing 1 "Ancient Gear Golem" on your side of the field from play. This card cannot be targeted by an opponent's Spell, Trap or Monster effect. Once per turn you can discard 1 Spell card in your hand to destroy all monsters on your opponent's side of the field with a DEF of 2000 or lower. (Flip effects are not activated at this time.) If you activate this effect this card cannot attack.
Level 8/Earth/Machine
ATK 3500/DEF0
Effect: This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing 1 "Ancient Gear Golem" on your side of the field from play. This card cannot be targeted by an opponent's Spell, Trap or Monster effect. Once per turn you can discard 1 Spell card in your hand to destroy all monsters on your opponent's side of the field with a DEF of 2000 or lower. (Flip effects are not activated at this time.) If you activate this effect this card cannot attack.
Ancient Gear Bombardier
Earth/Level 3/Machine
ATK 1000/DEF2000
Effect: If this card successfully defends an opponent's attack, switch the original ATK and DEF of this card and Special Summon it to your side of the field. If this card destroys an opponent's monster as a result of battle, switch this card to DEF position at the end of the battle phrase.
Earth/Level 3/Machine
ATK 1000/DEF2000
Effect: If this card successfully defends an opponent's attack, switch the original ATK and DEF of this card and Special Summon it to your side of the field. If this card destroys an opponent's monster as a result of battle, switch this card to DEF position at the end of the battle phrase.
Ancient Gear Shield Reflector
Earth/Level 3
ATK 500/DEF 500
Machine/Union
Effect: You can Special summon this card from your hand by discarding 1 Spell card in your hand to the graveyard. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up” Ancient Gear" monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
Earth/Level 3
ATK 500/DEF 500
Machine/Union
Effect: You can Special summon this card from your hand by discarding 1 Spell card in your hand to the graveyard. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up” Ancient Gear" monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
*Discuss if ur bothered - Any + All Reviews Welcome.*
D-Slayer