Post by DTC on Feb 22, 2007 14:14:46 GMT -5
Hello Judges.
For those of you helping out at the Strike of Neos Sneak Preview this weekend, here's a synopsis of rules you might need. These are also being posted to the official FAQ.
For those not helping out, you should attend! You can find details at www.yugiohpreview.com
Attendees in North America will receive a copy of “Grandmaster of the Six Samurai”, a promo card making its world debut at this Sneak Preview. In a reversal of previous policy, this card is usable in your Deck at the event.
The contents of this email are structured as follows:
Card Name
Card Number (Card Type)
[Card Text]
Rulings
----------------------------------------------------------------------------------------------------------
Neo-Spacian Grand Mole
STON-EN005 (Effect Monster)
[If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).]
This effect activates in the Damage Step, before a face-down monster is flipped face-up. (Therefore, this effect will not activate if a face-down “Neo-Spacian Grand Mole” is attacked. Also, if “Neo-Spacian Grand Mole” attacks a face-down Flip Effect Monster, you can return both monsters to the owners’ hands without activating the Flip Effect.)
This effect does not target.
Neo-Spacian Glow Moss
STON-EN006 (Effect Monster)
[When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ●Monster: End the Battle Phase. ●Spell: You can change this attack to a direct attack instead. ●Trap: This monster is changed to Defense Position.]
This effect activates when the attack is declared. It is a Trigger Effect and can be chained to. The act of drawing and revealing a card is resolved when the Trigger Effect resolves. If a face-down “Neo-Spacian Glow Moss” is attacked, its effect does not activate.
The Spell Card effect (“…You can change this attack to a direct attack instead”) only works when “Neo-Spacian Glow Moss” is attacking. Not when it is attacked.
If a Spell Card is drawn and revealed, and you choose to convert the attack to a direct attack, it causes a replay.
If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.
If “Neo-Spacian Glow Moss” is attacking, and a Trap Card is drawn and revealed for its effect, it changes to Defense Position and is no longer considered an attacking monster, so damage calculation is not performed.
If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.
This effect does not target.
The Six Samurai Yaichi / Kamon / Yariza / Nisashi / Zanji / Irou and Great Shogun Shien
STON-EN007 / 008 / 009 / 010 / 011 / 012 / 013 (Effect Monster)
These 7 monsters all include this effect: [If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.]
The effect “If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.” is a Continuous Effect. You can apply this effect while resolving an effect that would destroy the monster.
This effect does not target.
This effect can be used during the Damage Step. If you destroy a “Six Samurai” to save another “Six Samurai” that would have been destroyed by battle, you do so during damage calculation. The “Six Samurai” that you destroyed instead is sent to the Graveyard at the same time that monsters destroyed by battle are sent to the Graveyard.
You cannot destroy a face-down “Six Samurai” monster instead.
You cannot destroy a “Six Samurai” monster to save more than one other “Six Samurai” monster at the same time. Example: You control “Yariza” in Defense Position and “Nisashi” and “Irou” in Attack Position. “Mirror Force” is activated when you attack with “Nisashi”. You can destroy “Yariza” to save “Nisashi”, or destroy “Yariza” to save “Irou”. You cannot destroy “Yariza” to save both “Nisashi” and “Irou” at the same time.
A “Six Samurai” monster that is in the process of being destroyed cannot be destroyed to save another “Six Samurai” monster. For example, if you control “Yariza”, “Nisashi”, and “Irou” all in Attack Position, and your opponent activates “Mirror Force”, you cannot destroy any of those 3 instead of another.
You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.
If “Ring of Destruction” targets a “Six Samurai” monster, and you destroy a different “Six Samurai” monster instead, zero damage will be inflicted by “Ring of Destruction”.
A “Six Samurai” monster destroyed by this effect is considered to be destroyed by the effect, no matter how the other “Six Samurai” monster would have been destroyed.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose to destroy another “Six Samurai” monster instead.
The Six Samurai – Yaichi
STON-EN007 (Effect Monster)
[Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Yaichi” targets the card to be destroyed.
If the targeted face-down card is chained to the activation of this effect, it will not be destroyed because it is face-up when the effect resolves.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Yaichi’s” effect, “Yaichi’s” effect will not resolve.
If “Yaichi” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.
The Six Samurai – Kamon
STON-EN008 (Effect Monster)
[Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Kamon” targets the card to be destroyed.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Kamon’s” effect, “Kamon’s” effect will not resolve.
If “Kamon” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.
The Six Samurai – Yariza
STON-EN009 (Effect Monster)
[While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly.]
If “Yariza” attacks directly using its effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step, “Yariza” will no longer be able to attack directly, and a replay will occur.
The Six Samurai – Nisashi
STON-EN010 (Effect Monster)
If “The Six Samurai – Nisashi” attacks twice using this effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step on the second attack, the attack will be negated.
Great Shogun Shien
STON-EN013 (Effect Monster)
[If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn.]
The second effect of this card restricts your opponent to either 1 Spell Card or 1 Trap Card each turn; not one of each. This effect applies during both players’ turns.
The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that the effects of face-up Continuous Spell and Trap Cards can be used.
The second effect of this card only applies to cards activated after “Great Shogun Shien” is face-up on the field. If your opponent activates a Spell or Trap Card, and then later you Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate 1 more Spell/Trap Card this turn.
If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.
Sage of Silence / Sage of Stillness
STON-EN015 / 016 (Effect Monster)
[If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards / Trap Cards during the next turn.]
This effect activates at the same time that the monster destroyed by battle is sent to the Graveyard.
This effect will activate even if this card destroys a Monster Token, because the text does not require the destroyed monster to be sent to the Graveyard.
If this card destroys “Embodiment of Apophis”, this effect will activate.
This effect will activate if you destroy your monster controlled by your opponent.
The effects of face-up Continuous Cards can be activated even while the effect of this card is being applied.
Reign-Beaux, Overlord of Dark World
STON-EN017 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.]
This card has two separate effects. They form two separate Chains.
For the second effect of this card, you cannot choose a type of card that your opponent does not control. If your opponent has no monsters and no Spell or Trap Cards, the effect still activates, but disappears at resolution.
You decide whether to destroy all your opponent’s monsters, or all your opponent’s Spell and Trap Cards, when the effect resolves.
Khakki, Guerilla of Dark World
STON-EN018 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.]
This effect targets.
Gren, Tactician of Dark World
STON-EN019 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.]
This effect targets.
Fusion Devourer
STON-EN020 (Effect Monster)
[When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.]
This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0 for Damage Calculation.
If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion Monster’s ATK will be 0 for Damage Calculation.
If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.
This is a Continuous Effect.
Electric Virus / Puppet Plant / Marionette Mite
STON-EN021 / 022 / 023 (Effect Monster)
These 3 monsters all have similar abilities: [By discarding this card from your hand to the Graveyard, take control of 1 face-up X or Y-Type monster your opponent controls until the end of this turn.]
This is an Ignition Effect activated from your hand.
Discarding this card is a cost to activate the effect.
This effect targets.
If the targeted monster is flipped face-down by an effect chained to this card’s activation, control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.)
D.D. Crow
STON-EN024 (Effect Monster)
[By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.]
This is a Multi-Trigger Effect.
Discarding “D.D. Crow” to activate its effect is a cost.
You cannot activate this effect during the Damage Step
For those of you helping out at the Strike of Neos Sneak Preview this weekend, here's a synopsis of rules you might need. These are also being posted to the official FAQ.
For those not helping out, you should attend! You can find details at www.yugiohpreview.com
Attendees in North America will receive a copy of “Grandmaster of the Six Samurai”, a promo card making its world debut at this Sneak Preview. In a reversal of previous policy, this card is usable in your Deck at the event.
The contents of this email are structured as follows:
Card Name
Card Number (Card Type)
[Card Text]
Rulings
----------------------------------------------------------------------------------------------------------
Neo-Spacian Grand Mole
STON-EN005 (Effect Monster)
[If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).]
This effect activates in the Damage Step, before a face-down monster is flipped face-up. (Therefore, this effect will not activate if a face-down “Neo-Spacian Grand Mole” is attacked. Also, if “Neo-Spacian Grand Mole” attacks a face-down Flip Effect Monster, you can return both monsters to the owners’ hands without activating the Flip Effect.)
This effect does not target.
Neo-Spacian Glow Moss
STON-EN006 (Effect Monster)
[When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ●Monster: End the Battle Phase. ●Spell: You can change this attack to a direct attack instead. ●Trap: This monster is changed to Defense Position.]
This effect activates when the attack is declared. It is a Trigger Effect and can be chained to. The act of drawing and revealing a card is resolved when the Trigger Effect resolves. If a face-down “Neo-Spacian Glow Moss” is attacked, its effect does not activate.
The Spell Card effect (“…You can change this attack to a direct attack instead”) only works when “Neo-Spacian Glow Moss” is attacking. Not when it is attacked.
If a Spell Card is drawn and revealed, and you choose to convert the attack to a direct attack, it causes a replay.
If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.
If “Neo-Spacian Glow Moss” is attacking, and a Trap Card is drawn and revealed for its effect, it changes to Defense Position and is no longer considered an attacking monster, so damage calculation is not performed.
If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.
This effect does not target.
The Six Samurai Yaichi / Kamon / Yariza / Nisashi / Zanji / Irou and Great Shogun Shien
STON-EN007 / 008 / 009 / 010 / 011 / 012 / 013 (Effect Monster)
These 7 monsters all include this effect: [If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.]
The effect “If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.” is a Continuous Effect. You can apply this effect while resolving an effect that would destroy the monster.
This effect does not target.
This effect can be used during the Damage Step. If you destroy a “Six Samurai” to save another “Six Samurai” that would have been destroyed by battle, you do so during damage calculation. The “Six Samurai” that you destroyed instead is sent to the Graveyard at the same time that monsters destroyed by battle are sent to the Graveyard.
You cannot destroy a face-down “Six Samurai” monster instead.
You cannot destroy a “Six Samurai” monster to save more than one other “Six Samurai” monster at the same time. Example: You control “Yariza” in Defense Position and “Nisashi” and “Irou” in Attack Position. “Mirror Force” is activated when you attack with “Nisashi”. You can destroy “Yariza” to save “Nisashi”, or destroy “Yariza” to save “Irou”. You cannot destroy “Yariza” to save both “Nisashi” and “Irou” at the same time.
A “Six Samurai” monster that is in the process of being destroyed cannot be destroyed to save another “Six Samurai” monster. For example, if you control “Yariza”, “Nisashi”, and “Irou” all in Attack Position, and your opponent activates “Mirror Force”, you cannot destroy any of those 3 instead of another.
You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.
If “Ring of Destruction” targets a “Six Samurai” monster, and you destroy a different “Six Samurai” monster instead, zero damage will be inflicted by “Ring of Destruction”.
A “Six Samurai” monster destroyed by this effect is considered to be destroyed by the effect, no matter how the other “Six Samurai” monster would have been destroyed.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose to destroy another “Six Samurai” monster instead.
The Six Samurai – Yaichi
STON-EN007 (Effect Monster)
[Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Yaichi” targets the card to be destroyed.
If the targeted face-down card is chained to the activation of this effect, it will not be destroyed because it is face-up when the effect resolves.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Yaichi’s” effect, “Yaichi’s” effect will not resolve.
If “Yaichi” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.
The Six Samurai – Kamon
STON-EN008 (Effect Monster)
[Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Kamon” targets the card to be destroyed.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Kamon’s” effect, “Kamon’s” effect will not resolve.
If “Kamon” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.
The Six Samurai – Yariza
STON-EN009 (Effect Monster)
[While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly.]
If “Yariza” attacks directly using its effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step, “Yariza” will no longer be able to attack directly, and a replay will occur.
The Six Samurai – Nisashi
STON-EN010 (Effect Monster)
If “The Six Samurai – Nisashi” attacks twice using this effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step on the second attack, the attack will be negated.
Great Shogun Shien
STON-EN013 (Effect Monster)
[If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn.]
The second effect of this card restricts your opponent to either 1 Spell Card or 1 Trap Card each turn; not one of each. This effect applies during both players’ turns.
The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that the effects of face-up Continuous Spell and Trap Cards can be used.
The second effect of this card only applies to cards activated after “Great Shogun Shien” is face-up on the field. If your opponent activates a Spell or Trap Card, and then later you Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate 1 more Spell/Trap Card this turn.
If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.
Sage of Silence / Sage of Stillness
STON-EN015 / 016 (Effect Monster)
[If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards / Trap Cards during the next turn.]
This effect activates at the same time that the monster destroyed by battle is sent to the Graveyard.
This effect will activate even if this card destroys a Monster Token, because the text does not require the destroyed monster to be sent to the Graveyard.
If this card destroys “Embodiment of Apophis”, this effect will activate.
This effect will activate if you destroy your monster controlled by your opponent.
The effects of face-up Continuous Cards can be activated even while the effect of this card is being applied.
Reign-Beaux, Overlord of Dark World
STON-EN017 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.]
This card has two separate effects. They form two separate Chains.
For the second effect of this card, you cannot choose a type of card that your opponent does not control. If your opponent has no monsters and no Spell or Trap Cards, the effect still activates, but disappears at resolution.
You decide whether to destroy all your opponent’s monsters, or all your opponent’s Spell and Trap Cards, when the effect resolves.
Khakki, Guerilla of Dark World
STON-EN018 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.]
This effect targets.
Gren, Tactician of Dark World
STON-EN019 (Effect Monster)
[If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.]
This effect targets.
Fusion Devourer
STON-EN020 (Effect Monster)
[When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.]
This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0 for Damage Calculation.
If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion Monster’s ATK will be 0 for Damage Calculation.
If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.
This is a Continuous Effect.
Electric Virus / Puppet Plant / Marionette Mite
STON-EN021 / 022 / 023 (Effect Monster)
These 3 monsters all have similar abilities: [By discarding this card from your hand to the Graveyard, take control of 1 face-up X or Y-Type monster your opponent controls until the end of this turn.]
This is an Ignition Effect activated from your hand.
Discarding this card is a cost to activate the effect.
This effect targets.
If the targeted monster is flipped face-down by an effect chained to this card’s activation, control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.)
D.D. Crow
STON-EN024 (Effect Monster)
[By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.]
This is a Multi-Trigger Effect.
Discarding “D.D. Crow” to activate its effect is a cost.
You cannot activate this effect during the Damage Step